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12 titles, showing 1-12 sort by PRICE ASC

1. GAMING FOR CLASSROOM BASED LEARNING DIGITAL ROLE PLAYING AS A MOTIVATOR OF STUDY
by BAEK 
Price: USD 91.09
Dealer: Abebooks, Basi6 International
Description: ISBN10: 1615207139, ISBN13: 9781615207138, [publisher: Information Science Reference] Hardcover New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service. [Irving, TX, U.S.A.] [Publication Year: 2010]  

2. Gaming for Classroom Based Learning Digital Role Playing as a Motivator of Study
by Baek 
Price: USD 97.81
Dealer: Alibris, Basi6 International via Alibris
Description: Information Science Reference 2010 Hard cover New, US edition. Satisfaction guaranteed! ! 

3. Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
by Baek, Young Kyun (Editor) 
Price: USD 181.17
Dealer: Alibris
Description: Hershey Information Science Reference 2010 Hard cover New. Glued binding. Paper over boards. 360 p. Contains: Tables, black & white, Figures. Premier Reference Source. 

4. Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
by Young Kyun Baek 
Price: USD 199.94
Dealer: Abebooks, Lucky's Textbooks
Description: ISBN10: 1615207139, ISBN13: 9781615207138, [publisher: Information Science Reference] Hardcover [Dallas, TX, U.S.A.] [Publication Year: 2010]  

5. Gaming For Classroom Based Learning: Digital Role Playing As A Motivator Of Study
by Baek Y. 
Price: USD 217.21
Dealer: Biblio, indianaabooks
Description: Very Good. ISBN 1615207139 9781615207138 [US] 

6. Gaming for ClassroomBased Learning Digital Role Playing as a Motivator of Study Advances in GameBased Learning
Price: USD 218.17
Dealer: AbebooksUK, PBShop.store UK
Description: ISBN10: 1615207139, ISBN13: 9781615207138, [publisher: IGI Global] Hardcover New Book. Shipped from UK. Established seller since 2000. [Fairford, GLOS, United Kingdom] [Publication Year: 2010]  

7. Gaming for Classroombased Learning Digital Role Playing as a Motivator of Study Advances in Gamebased Learning
by Baek, Young Kyun (Editor) 
Price: USD 218.82
Dealer: Alibris, Books2anywhere via Alibris
Description: IGI Global 7/30/2010 12: 00: 00 AM Hardcover PLEASE NOTE, WE DO NOT SHIP TO DENMARK. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Please note we cannot offer an expedited shipping service from the UK. 

8. Gaming for ClassroomBased Learning Digital Role Playing as a Motivator of Study Advances in GameBased Learning
Price: USD 222.13
Dealer: Abebooks, PBShop.store US
Description: ISBN10: 1615207139, ISBN13: 9781615207138, [publisher: IGI Global] Hardcover New Book. Shipped from UK. Established seller since 2000. [Wood Dale, IL, U.S.A.] [Publication Year: 2010]  

9. Gaming for Classroom based Learning: Digital Role Playing As a Motivator of Study
by Baek Young Kyun Editor 
Price: USD 252.92
Dealer: Biblio, Revaluation Books
Description: Information Science Reference, Date: 2010. Hardcover. New. 1st edition. 392 pages. 11.25x8.50x1.00 inches. 2010. Information Science Reference ISBN 1615207139 9781615207138 [GB] 

10. Gaming for Classroom Based Learning: Digital Role Playing as a Motivator of Study
by Young Kyun Baek 
Price: USD 254.56
Dealer: Biblio, Ria Christie Collections
Description: Hard Cover. New. New Book; Fast Shipping from UK; Not signed; Not First Edition; The Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study. ISBN 1615207139 9781615207138 [GB] 

11. Gaming for Classroom-based Learning: Digital Role Playing As a Motivator of Study
by Baek, Young Kyun (Editor) 
Price: USD 257.36
Dealer: AbebooksUK, Revaluation Books
Description: ISBN10: 1615207139, ISBN13: 9781615207138, [publisher: Information Science Reference] Hardcover 1st edition. 392 pages. 11.25x8.50x1.00 inches. In Stock. [Exeter, United Kingdom] [Publication Year: 2010]  

12. Gaming for Classroom-Based Learning : Digital Role Playing as a Motivator of Study
by Young Kyun Baek 
Price: USD 279.23
Dealer: AbebooksDE, AHA-BUCH GmbH
Description: ISBN10: 1615207139, ISBN13: 9781615207138, [publisher: Information Science Reference] Hardcover nach der Bestellung gedruckt Neuware - Printed after ordering - In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching field. As part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning. [Einbeck, Germany] [Publication Year: 2010]  

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