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Leaders aren't born they are made. And they are made just like anything else, through hard work. And that's the price well have to pay to achieve that goal, or any goal.
ISBN10: 1592003702, ISBN13: 9781592003709, [publisher: Course Technology] Softcover Former library book; may include library markings. Used book that is in clean, average condition without any missing pages. [Mishawaka, IN, U.S.A.] [Publication Year: 2004]
Course Technology. Used - Good. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages. Course Technology ISBN 1592003702 9781592003709 [US]
Course Technology. Used - Very Good. Used book that is in excellent condition. May show signs of wear or have minor defects. Course Technology ISBN 1592003702 9781592003709 [US]
ISBN10: 1592003702, ISBN13: 9781592003709, [publisher: Course Technology] Softcover Former library book; may include library markings. Used book that is in clean, average condition without any missing pages. [Mishawaka, IN, U.S.A.] [Publication Year: 2004]
ISBN10: 1592003702, ISBN13: 9781592003709, [publisher: Course Technology] Softcover Used book that is in excellent condition. May show signs of wear or have minor defects. [Reno, NV, U.S.A.] [Publication Year: 2004]
SHRINK-WRAPPED NEW: OpenGL ES Game Development 2004 PAPERBACK ED 1OpenGL ES Game Development (Game Development Series) 1st Editionby Dave Astle (Author), Dave Durnil (Author)OUR REFERENCE: 128E3-123C10-PB-1592003702-1P5-2004DESCRIPTIONOpenGL ES Game Development provides an in-depth look into the new OpenGL ES standard and what the new embedded systems graphics library will provide for game developers. It compares OpenGL ES to OpenGL, EGL (the new standard windowing APIs for OpenGL ES), game development, and platforms that are currently available. It also provides coverage of the problems involved in mobile game development with OpenGL ES. Additional coverage includes an overview of fixed point math and other areas of cell phone limitation that game developers need to consider before they write mobile games. The authors walk the reader through the steps required to develop a game on multiple mobile platforms, which is the process involved with distributing their game via carriers. This book is ideally suited for readers who have some experience either in making games or in developing applications for cell phones, and who are comfortable with C++ and OpenGL's core features.About the AuthorDave Astle received his bachelor's degree in Computer Science from the University of Utah, where he specialized in graphics, artificial intelligence, networking, and compiler theory and design. He has been programming games professionally for several years, and is currently a senior engineer ...
Course Technology PTR, Date: 2004-09-16. Paperback. New. New. In shrink wrap. Looks like an interesting title! 2004. Course Technology PTR ISBN 1592003702 9781592003709 [US]
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When you click on links to various merchants on this site and make a purchase, this can result in this site earning a commission at no extra cost to you. Affiliate programs and affiliations include, but are not limited to, the eBay Partner Network, Amazon and Alibris.