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Music is the social act of communication among people, a gesture of friendship, the strongest there is.
ISBN10: 1615207139, ISBN13: 9781615207138, [publisher: Information Science Reference] Hardcover New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service. [Irving, TX, U.S.A.] [Publication Year: 2010]
Hershey Information Science Reference 2010 Hard cover New. Glued binding. Paper over boards. 360 p. Contains: Tables, black & white, Figures. Premier Reference Source.
ISBN10: 1615207139, ISBN13: 9781615207138, [publisher: IGI Global] Hardcover New Book. Shipped from UK. Established seller since 2000. [Fairford, GLOS, United Kingdom] [Publication Year: 2010]
IGI Global 7/30/2010 12: 00: 00 AM Hardcover PLEASE NOTE, WE DO NOT SHIP TO DENMARK. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Please note we cannot offer an expedited shipping service from the UK.
ISBN10: 1615207139, ISBN13: 9781615207138, [publisher: IGI Global] Hardcover New Book. Shipped from UK. Established seller since 2000. [Wood Dale, IL, U.S.A.] [Publication Year: 2010]
Hard Cover. New. New Book; Fast Shipping from UK; Not signed; Not First Edition; The Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study. ISBN 1615207139 9781615207138 [GB]
ISBN10: 1615207139, ISBN13: 9781615207138, [publisher: Information Science Reference] Hardcover nach der Bestellung gedruckt Neuware - Printed after ordering - In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching field. As part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning. [Einbeck, Germany] [Publication Year: 2010]
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