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It takes courage to grow up and become who you really are.
Herik H. Jaap van den Editor; Iida Hiroyuki Editor;
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Springer, Date: 1999-07-15. Paperback. Very Good. 6x0x9. Ex-library paperback in very nice condition with the usual markings and attachments. 1999. Springer ISBN 3540657665 9783540657668 [US]
ISBN10: 3540657665, ISBN13: 9783540657668, [publisher: Springer Berlin Heidelberg] Softcover Druck auf Anfrage Neuware - Printed after ordering - ThisbookcontainsthepaperspresentedattheFirstInternationalConferenceon Computers and Games (CG 98) held at the Electrotechnical Laboratory (ETL), in Tsukuba, Japan, on November 11-12, 1998. TheCG 98focusesonallaspectsofresearchrelatedtocomputersandgames. Relevanttopics include, but arenotlimited to,the currentstate ofgame-playing programs. The book contains new theoretical developments in game-related - search, general scienti c contributions produced by the study of games, social aspects of computer games, mathematical games, cognitive research of how - mans play games, and so on. As this volume shows, CG 98 is an international conference, with participants from many di erent countries who have di erent backgrounds and hence exhibit di erent views on computers and games. The Conference was the rst one in a series of conferences on this topic. It was a direct follow-up of many successful computer-games-relatedevents held in Japan, such as the series of four Game Programming Workshops (GPW 94 to GPW 97) and the IJCAI-97 Workshop on Computer Games. The technical program consisted of a keynote lecture, titled: Predictions (by H.J. van den Herik), and 21 presentations of accepted papers. The conference was preceded by an informal Workshop on November 10, 1998. The Program Committee (PC) received 35 submissions. Eachpaper was sent ...
ISBN10: 3540657665, ISBN13: 9783540657668, [publisher: Springer Berlin Heidelberg] Softcover Druck auf Anfrage Neuware - Printed after ordering - ThisbookcontainsthepaperspresentedattheFirstInternationalConferenceon Computers and Games (CG 98) held at the Electrotechnical Laboratory (ETL), in Tsukuba, Japan, on November 11-12, 1998. TheCG 98focusesonallaspectsofresearchrelatedtocomputersandgames. Relevanttopics include, but arenotlimited to,the currentstate ofgame-playing programs. The book contains new theoretical developments in game-related - search, general scienti c contributions produced by the study of games, social aspects of computer games, mathematical games, cognitive research of how - mans play games, and so on. As this volume shows, CG 98 is an international conference, with participants from many di erent countries who have di erent backgrounds and hence exhibit di erent views on computers and games. The Conference was the rst one in a series of conferences on this topic. It was a direct follow-up of many successful computer-games-relatedevents held in Japan, such as the series of four Game Programming Workshops (GPW 94 to GPW 97) and the IJCAI-97 Workshop on Computer Games. The technical program consisted of a keynote lecture, titled: Predictions (by H.J. van den Herik), and 21 presentations of accepted papers. The conference was preceded by an informal Workshop on November 10, 1998. The Program Committee (PC) received 35 submissions. Eachpaper was sent ...
Paperback / softback. New. These papers represent the proceedings of the First International Conference on Computer and Games. They are organized into topical sections and address all aspects of computers and games, including game playing programs, mathematical games learning algorithms, cognitive aspects and game theory. ISBN 3540657665 9783540657668 [GB]
ISBN10: 3540657665, ISBN13: 9783540657668, [publisher: Springer] Softcover Like New [liverpool, United Kingdom] [Publication Year: 1999]
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