Planning Extreme Programming (XP Series)
Martin Fowler
From WorldofBooks, Goring-By-Sea, WS, United Kingdom
AbeBooks Seller Since March 16, 2007
Quantity: 4From WorldofBooks, Goring-By-Sea, WS, United Kingdom
AbeBooks Seller Since March 16, 2007
Quantity: 4About this Item
The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Seller Inventory # GOR001783226
Bibliographic Details
Title: Planning Extreme Programming (XP Series)
Publisher: Addison-Wesley Professional
Publication Date: 2000
Binding: Paperback
Condition: Very Good
About this title
Simplicity is the watchword of the XP software process. This book is virtually devoid of traditional software-engineering jargon and design diagrams, and yet does a good job of laying the foundation of how to perform XP--which is all about working with a customer to deliver features incrementally.
The terminology in the book is commonsensical. (In the terms of XP, each iteration adds certain new features, or stories. It's up to the customer to decide what functionality is more important and will be delivered first. By never letting a working build get out of sight, the XP process virtually ensures that software will be close to what the customer wants.)
Early chapters borrow analogies from everyday experience--like planning a trip or driving a car--to set the stage for XP process planning. The book has plenty of advice for dealing with the stakeholders (customers) of a project. Because of confidentiality agreements, however, we don't get many details from the real world, although the discussion is anchored by a hypothetical project for planning the Web site of the future for travel, with some specifics.
There is plenty of advice for planning projects, based on individual and team "velocity" (a measure of productivity) and the like--practical suggestions for running daily, short status meetings (in which all of the participants stand up, to keep them short). Clearly, there's a culture that surrounds many XP teams, and this text does a good job of conveying some of this to the reader.
At fewer than 150 pages, Planning Extreme Programming is notably concise, and that's probably the whole point. Most shops today work on Internet time, which doesn't wait for extensive project analysis and design documents. In XP, you create working software from the very start. This book is an essential guide to anyone who's working in XP shops or who might be interested in what this innovative, iterative software process can offer. --Richard Dragan
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