Synopsis:
Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.
Review:
"A must-read for gaming geeks." - Wired
"Highly recommended for role-playing game enthusiasts." - Games Magazine
"The first serious history of the development of Dungeons & Dragons... there's much here to fascinate even readers with only a cursory interest in the game." - Village Voice
"Playing at the World is a must for gaming and popular culture history collections." - Midwest Book Review
"Playing at the World is the best book I've ever read about games and gaming - not the personalities that play, but the history of games. The author is an absolutely meticulous researcher, and you will learn more about where role-playing games came from than you ever knew before - because I did, and I was there at the beginning, and I still learned more!" - Tim Kask, early TSR employee and original editor of Dragon magazine
"If you are a roleplayer, or a gaming historian, or a fan of D&D, you have to read this book. That simple." - Jeff Grub, former TSR staff designer, author of Manual of the Planes
"I'm a bit embarrassed thinking of how many times I've talked about the history of D&D, thinking I knew the story - now I realize how little I knew. Playing at the World applies a higher standard of research than any other work on the history of role-playing games I've seen. Check out this awesome book!" - Peter Adkison, founder and former CEO of Wizards of the Coast, owner of Gen Con
"At long last, the cultural phenomenon of Dungeons & Dragons gets the in-depth historical study it deserves in Jon Peterson's Playing at the World. Here, compellingly told, is the fascinating story of the prehistory and origins of the first and greatest role-playing game, and how a group of unlikely American nerd-gods imagined something new and brought it into the world." - Lawrence Schick, editor Deities & Demigods, author of White Plume Mountain and Heroic Worlds
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