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Wiley & Sons, Incorporated, John. Used - Very Good. Ships from the UK. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects. Wiley & Sons, Incorporated, John ISBN 0470018127 9780470018125 [GB]
ISBN10: 0470018127, ISBN13: 9780470018125, [publisher: Wiley & Sons, Incorporated, John] Hardcover Ships from the UK. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects. [Dunfermline, United Kingdom] [Publication Year: 2006]
ISBN10: 0470018127, ISBN13: 9780470018125, [publisher: Wiley & Sons, Incorporated, John] Hardcover Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects. [Mishawaka, IN, U.S.A.] [Publication Year: 2006]
ISBN10: 0470018127, ISBN13: 9780470018125, [publisher: Wiley & Sons, Incorporated, John] Hardcover Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects. [Mishawaka, IN, U.S.A.] [Publication Year: 2006]
Wiley & Sons, Incorporated, John. Used - Very Good. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects. Wiley & Sons, Incorporated, John ISBN 0470018127 9780470018125 [US]
ISBN10: 0470018127, ISBN13: 9780470018125, [publisher: Wiley-Blackwell] Hardcover Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-related problems, the authors discuss all the common difficulties encountered in game programming.The first part of the book tackles algorithmic problems by presenting how they can be solved practically. As well as "classical" topics such as random numbers, tournaments and game trees, the authors focus on how to find a path in, create the terrain of, and make decisions in the game world. Part two introduces networking related problems in computer games and focuses on three key questions: how to hide the inherent communication delay, how to utilize limited network resources, and how to cope with cheating.Algorithms and Networking for Computer Games provides a comprehensive resource that offers deeper algorithmic insight into game programming and explains game-specific network considerations. Read on for. Algorithmic solutions in pseudo code format, which not only emphasizes the idea behind the solution, but also can easily be written into the programming language of your choice. A section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets and probabilistic reasoning. ...
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