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ISBN10: 0964384817, ISBN13: 9780964384811, [publisher: Rolenta Press] Softcover Buy with confidence! Book is in acceptable condition with wear to the pages, binding, and some marks within 0.79 [Amherst, NY, U.S.A.] [Publication Year: 2005]
ISBN10: 0964384817, ISBN13: 9780964384811, [publisher: Rolenta Press] Softcover Buy with confidence! Book is in good condition with minor wear to the pages, binding, and minor marks within 0.79 [Amherst, NY, U.S.A.] [Publication Year: 2005]
ISBN10: 0964384817, ISBN13: 9780964384811, [publisher: Brand: Rolenta Press] Softcover THE REAL STORY BEHIND VIDEOGAMES Long before there was a Sony Playstation, Microsoft Xbox or Nintendo Gamecube, there was the Magnavox Odyssey, the worlds first home videogame console. But the story of videogames predates the Odyssey by six years. It begins in 1966 when a television engineer named Ralph H. Baer sat down at a New York bus station and entered history. Videogames: In The Beginning is Ralph H. Baers account of how todays $11-billion per year videogame industry began. A meticulous note keeper, Baer presents in his own words the real story of what led to the Odyssey and beyond. But he doesnt end there. In this book Baer also examines other products that he has worked on such as Simon, the most popular electronic toy ever created. He also discusses his pioneering work into early forms of CD-ROMs and digital imagery. Whether you are a student of videogame design, a game player, or a fan of inventions and history, you are sure to find Baers history fascinating and informative. Included in this book are: The actual four-page treatise that Baer presented to his employers Original schematics and photos of the first videogame prototypes Original top secret internal notes and memos Original United States patents [Houston, TX, U.S.A.] [Publication Year: 2005]
ISBN10: 0964384817, ISBN13: 9780964384811, [publisher: Rolenta Press] Softcover Book is in NEW condition. 0.79 [Hawthorne, CA, U.S.A.] [Publication Year: 2005]
ISBN10: 0964384817, ISBN13: 9780964384811, [publisher: Brand: Rolenta Press] Softcover THE REAL STORY BEHIND VIDEOGAMES Long before there was a Sony Playstation, Microsoft Xbox or Nintendo Gamecube, there was the Magnavox Odyssey, the worlds first home videogame console. But the story of videogames predates the Odyssey by six years. It begins in 1966 when a television engineer named Ralph H. Baer sat down at a New York bus station and entered history. Videogames: In The Beginning is Ralph H. Baers account of how todays $11-billion per year videogame industry began. A meticulous note keeper, Baer presents in his own words the real story of what led to the Odyssey and beyond. But he doesnt end there. In this book Baer also examines other products that he has worked on such as Simon, the most popular electronic toy ever created. He also discusses his pioneering work into early forms of CD-ROMs and digital imagery. Whether you are a student of videogame design, a game player, or a fan of inventions and history, you are sure to find Baers history fascinating and informative. Included in this book are: The actual four-page treatise that Baer presented to his employers Original schematics and photos of the first videogame prototypes Original top secret internal notes and memos Original United States patents [Houston, TX, U.S.A.] [Publication Year: 2005]
ISBN10: 0964384817, ISBN13: 9780964384811, [publisher: Rolenta Press] Softcover Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc. [Montgomery, IL, U.S.A.] [Publication Year: 2005]
ISBN10: 0964384817, ISBN13: 9780964384811, [publisher: Rolenta Press] Softcover Buy for Great customer experience [Houston, TX, U.S.A.] [Publication Year: 2005]
DISCLOSURE:
When you click on links to various merchants on this site and make a purchase, this can result in this site earning a commission at no extra cost to you. Affiliate programs and affiliations include, but are not limited to, the eBay Partner Network, Amazon and Alibris.