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ISBN10: 1590330218, ISBN13: 9781590330210, [publisher: Nova Science Publishers Inc] New Book. Shipped from UK. Established seller since 2000. [Fairford, GLOS, United Kingdom] [Publication Year: 2002]
ISBN10: 1590330218, ISBN13: 9781590330210, [publisher: Nova Science Publishers Inc] New Book. Shipped from UK. Established seller since 2000. [Wood Dale, IL, U.S.A.] [Publication Year: 2002]
Nova Science Publishers Inc 1/25/2002 12: 00: 00 AM Hardcover PLEASE NOTE, WE DO NOT SHIP TO DENMARK. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Please note we cannot offer an expedited shipping service from the UK.
Nova Science Publishers Inc 1/25/2002 12: 00: 00 AM Hardcover New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Please note we cannot offer an expedited shipping service from the UK.
Nova Science Publishers Inc 1/25/2002 12: 00: 00 AM Hardcover PLEASE NOTE, WE DO NOT SHIP TO DENMARK. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Please note we cannot offer an expedited shipping service from the UK.
ISBN10: 1590330218, ISBN13: 9781590330210, [publisher: Nova Science Publishers Inc] Hardcover New copy - Usually dispatched within 4 working days. [Southport, United Kingdom] [Publication Year: 2001]
Furnkranz, Johannes (Editor), and Kubat, Miroslav (Editor)
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130.31
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Nova Science Publishers 2002 Hard cover New. Sewn binding. Cloth over boards. 298 p. Contains: Illustrations. Advances in Computation: Theory and Practice, 8.
Huntington: Nova Science Publishers, Inc, Date: 2001. Hardcover. Very good. Hardcover. 10 1/4" X 7 1/4". ix, 298pp. Very mild rubbing and shelf wear to covers, corners, and edges of paper over boards. Pages are clean and unmarked. Binding is sound. ABOUT THIS BOOK: The mind-set that has dominated the history of computer game playing relies on straightforward exploitation of the available computing power. The fact that a machine can explore millions of variations sooner than the sluggish human can wink an eye has inspired hopes that the mystery of intelligence can be cracked, or at least side-stepped, by sheer force. Decades of the steadily growing strength of computer programs have attested to the soundness of this approach. It is clear that deeper understanding can cut the amount of necessary calculations by orders of magnitude. The papers collected in this volume describe how to instill learning skills in game playing machines. The reader is asked to keep in mind that this is not just about games -- the possibility that the discussed techniques will be used in control systems and in decision support always looms in the background.(Publisher). 2001. Nova Science Publishers, Inc ISBN 1590330218 US
Huntington: Nova Science Publishers, Inc, Date: 2001. Hardcover. Very good. Hardcover. 10 1/4" X 7 1/4". ix, 298pp. Very mild rubbing and shelf wear to covers, corners, and edges of paper over boards. Pages are clean and unmarked. Binding is sound. ABOUT THIS BOOK: The mind-set that has dominated the history of computer game playing relies on straightforward exploitation of the available computing power. The fact that a machine can explore millions of variations sooner than the sluggish human can wink an eye has inspired hopes that the mystery of intelligence can be cracked, or at least side-stepped, by sheer force. Decades of the steadily growing strength of computer programs have attested to the soundness of this approach. It is clear that deeper understanding can cut the amount of necessary calculations by orders of magnitude. The papers collected in this volume describe how to instill learning skills in game playing machines. The reader is asked to keep in mind that this is not just about games -- the possibility that the discussed techniques will be used in control systems and in decision support always looms in the background.(Publisher). 2001. Nova Science Publishers, Inc ISBN 1590330218 9781590330210 [US]
ISBN10: 1590330218, ISBN13: 9781590330210, [publisher: Nova Science Publishers, Inc, Huntington] Hardcover Hardcover. 10 1/4" X 7 1/4". ix, 298pp. Very mild rubbing and shelf wear to covers, corners, and edges of paper over boards. Pages are clean and unmarked. Binding is sound. ABOUT THIS BOOK: The mind-set that has dominated the history of computer game playing relies on straightforward exploitation of the available computing power. The fact that a machine can explore millions of variations sooner than the sluggish human can wink an eye has inspired hopes that the mystery of intelligence can be cracked, or at least side-stepped, by sheer force. Decades of the steadily growing strength of computer programs have attested to the soundness of this approach. It is clear that deeper understanding can cut the amount of necessary calculations by orders of magnitude. The papers collected in this volume describe how to instill learning skills in game playing machines. The reader is asked to keep in mind that this is not just about games -- the possibility that the discussed techniques will be used in control systems and in decision support always looms in the background.(Publisher). [Carrollton, GA, U.S.A.] [Publication Year: 2001] ...
In overall good condition, no pages missing. Shipping can take between 2-6weeks for international deliveries. Hardback copies may or may not have dust jackets, please get in contact for more information. ISBN 1590330218 9781590330210 [GB]
DISCLOSURE:
When you click on links to various merchants on this site and make a purchase, this can result in this site earning a commission at no extra cost to you. Affiliate programs and affiliations include, but are not limited to, the eBay Partner Network, Amazon and Alibris.