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If you don't get noticed, you don't have anything. You just have to be noticed, but the art is in getting noticed naturally, without screaming or without tricks.
ISBN10: 0240817176, ISBN13: 9780240817170, [publisher: Taylor & Francis Ltd.] Softcover 332 S. Alle Bücher & Medienartikel von Book Broker sind stets in gutem & sehr gutem gebrauchsfähigen Zustand. Unser Produktfoto entspricht dem hier angebotenen Artikel, dieser weist folgende Merkmale auf: Helle/saubere Seiten in fester Bindung. Leichte Gebrauchsspuren. Sprache: Englisch Gewicht in Gramm: 610 Taschenbuch, Maße: 19.05 cm x 1.91 cm x 23.5 cm [Berlin, Germany] [Publication Year: 2011]
ISBN10: 0240817176, ISBN13: 9780240817170, [publisher: Taylor & Francis Ltd.] Softcover 332 S. Alle Bücher & Medienartikel von Book Broker sind stets in gutem & sehr gutem gebrauchsfähigen Zustand. Unser Produktfoto entspricht dem hier angebotenen Artikel, dieser weist folgende Merkmale auf: Helle/saubere Seiten in fester Bindung. Leichte Gebrauchsspuren. Sprache: Englisch Gewicht in Gramm: 610 Taschenbuch, Maße: 19.05 cm x 1.91 cm x 23.5 cm [Berlin, Germany] [Publication Year: 2011]
ISBN10: 0240817176, ISBN13: 9780240817170, [publisher: Routledge] Softcover EDITION 2011, coffret défraichi, contenu en bon état.vendeur pro, expedition soignee en 24/48h.Le livre peut montrer des signes d'usure dus à son utilisation, des défauts esthétiques tels que des rayures, des bosses et/ou des coins legerement endommages. [CANEJAN, France] [Publication Year: 2011]
Focal Press 2011 Paperback Very good Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
ISBN10: 0240817176, ISBN13: 9780240817170, [publisher: Focal Press] Softcover Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority! [Dallas, TX, U.S.A.] [Publication Year: 2011]
ISBN10: 0240817176, ISBN13: 9780240817170, [publisher: Focal Press] Softcover Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc. [Montgomery, IL, U.S.A.] [Publication Year: 2011]
Routledge, Date: 2011. Paperback. Very Good. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.Dust jacket quality is not guaranteed. 2011. Routledge ISBN 0240817176 9780240817170 [US]
Paperback / softback. New. What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? This book examines these questions and more. ISBN 0240817176 9780240817170 [GB]
ISBN10: 0240817176, ISBN13: 9780240817170, [publisher: Taylor & Francis Ltd] Softcover New copy - Usually dispatched within 4 working days. [Southport, United Kingdom] [Publication Year: 2011]
ISBN10: 0240817176, ISBN13: 9780240817170, [publisher: Routledge] Softcover Book is in Used-VeryGood condition. Pages and cover are clean and intact. Used items may not include supplementary materials such as CDs or access codes. May show signs of minor shelf wear and contain very limited notes and highlighting. 1.75 [Hawthorne, CA, U.S.A.] [Publication Year: 2011]
Josiah Lebowitz|Chris Klug (Instructor, Carnegie Mellon University Entertainment Technology Center)
USD
57.21
moluna /ZVAB
ISBN10: 0240817176, ISBN13: 9780240817170, [publisher: CRC Press] Softcover Josiah LebowitzWhat really makes a video game story interactive? What s the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know wh. [Greven, Germany] [Publication Year: 2011]
ISBN10: 0240817176, ISBN13: 9780240817170, [publisher: Taylor & Francis Ltd Mär 2011] Softcover Neuware - What really makes a video game story interactive What's the best way to create an interactive story How much control should players be given Do they really want that control in the first place Do they even know what they want-or are their stated desires at odds with the unconscious preferences All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll: [Einbeck, Germany] [Publication Year: 2011]
Klug Chris Instructor Carnegie Mellon University Entertainment Technology Center
USD
61.79
Ria Christie Collections /Biblio
Paperback / softback. New. New Book; Fast Shipping from UK; Not signed; Not First Edition; As technology advances, the push for highly interactive player-driven stories in video games has intensified. This book offers proven techniques and case studies from real-world games to help writers develop compelling structure, charac ISBN 0240817176 9780240817170 [GB]
Josiah Lebowitz|Chris Klug (Instructor, Carnegie Mellon University Entertainment Technology Center)
USD
64.13
moluna /AbebooksDE
ISBN10: 0240817176, ISBN13: 9780240817170, [publisher: CRC Press] Softcover Josiah LebowitzWhat really makes a video game story interactive? What s the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know wh. [Greven, Germany] [Publication Year: 2011]
ISBN10: 0240817176, ISBN13: 9780240817170, [publisher: Taylor & Francis Ltd Mär 2011] Softcover Neuware - What really makes a video game story interactive What's the best way to create an interactive story How much control should players be given Do they really want that control in the first place Do they even know what they want-or are their stated desires at odds with the unconscious preferences All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll: [Einbeck, Germany] [Publication Year: 2011]
ISBN10: 0240817176, ISBN13: 9780240817170, [publisher: Taylor & Francis Ltd] Softcover First Edition 2011. 1st Edition. Paperback. What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? This book examines these questions and more. Num Pages: 332 pages, 100 black & white illustrations. BIC Classification: UGG. Category: (P) Professional & Vocational. Dimension: 234 x 190 x 20. Weight in Grams: 816. . . . . . [Galway, GY, Ireland] [Publication Year: 2011]
ISBN10: 0240817176, ISBN13: 9780240817170, [publisher: Routledge] Softcover Book is in NEW condition. 1.75 [Hawthorne, CA, U.S.A.] [Publication Year: 2011]
ISBN10: 0240817176, ISBN13: 9780240817170, [publisher: Routledge] Softcover New! This book is in the same immaculate condition as when it was published 1.75 [Tucson, AZ, U.S.A.] [Publication Year: 2011]
ISBN10: 0240817176, ISBN13: 9780240817170, [publisher: Routledge] Softcover New. Fast Shipping and good customer service [Fayetteville, TX, U.S.A.] [Publication Year: 2011]
Routledge 2011 Trade paperback New 2011. 1st Edition. Paperback. What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? This book examines these questions and more. Num Pages: 332 pages, 100 black & white illustrations. BIC Classification: UGG. Category: (P) Professional & Vocational. Dimension: 234 x 190 x 20. Weight in Grams: 816......We ship daily from our Bookshop.
ISBN10: 0240817176, ISBN13: 9780240817170, [publisher: Taylor & Francis Ltd] Softcover 2011. 1st Edition. Paperback. What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? This book examines these questions and more. Num Pages: 332 pages, 100 black & white illustrations. BIC Classification: UGG. Category: (P) Professional & Vocational. Dimension: 234 x 190 x 20. Weight in Grams: 816. . . . . . Books ship from the US and Ireland. [Olney, MD, U.S.A.] [Publication Year: 2011]
DISCLOSURE:
When you click on links to various merchants on this site and make a purchase, this can result in this site earning a commission at no extra cost to you. Affiliate programs and affiliations include, but are not limited to, the eBay Partner Network, Amazon and Alibris.