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The best way to predict your future is to create it.
ISBN10: 0674724984, ISBN13: 9780674724983, [publisher: Harvard University Press] Softcover The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. [Goring-By-Sea, WS, United Kingdom] [Publication Year: 2018]
ISBN10: 0674724984, ISBN13: 9780674724983, [publisher: Harvard University Press] Softcover The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. [Goring-By-Sea, WS, United Kingdom] [Publication Year: 2018]
ISBN10: 0674724984, ISBN13: 9780674724983, [publisher: Harvard University Press] Softcover New Book. Shipped from UK. Established seller since 2000. [Fairford, GLOS, United Kingdom] [Publication Year: 2017]
Harvard University Press 12/19/2017 12: 00: 00 AM Softcover New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Please note we cannot offer an expedited shipping service from the UK.
ISBN10: 0674724984, ISBN13: 9780674724983, [publisher: Harvard University Press] Softcover New Book. Shipped from UK. Established seller since 2000. [Wood Dale, IL, U.S.A.] [Publication Year: 2017]
Paperback / softback. New. With the rise of drones and computer-controlled weapons, the line between war and video games has blurred. The Military-Entertainment Complex traces how the realities of war are inflected by their representation in entertainment. War games, in turn, feature an increasing number of weapons, tactics, and scenarios from the War on Terror. ISBN 0674724984 9780674724983 [GB]
ISBN10: 0674724984, ISBN13: 9780674724983, [publisher: Harvard University Press] Softcover New copy - Usually dispatched within 4 working days. With the rise of drones and computer-controlled weapons, the line between war and video games has blurred. The Military-Entertainment Complex traces how the realities of war are inflected by their representation in entertainment. War games, in turn, feature an increasing number of weapons, tactics, and scenarios from the War on Terror. [Southport, United Kingdom] [Publication Year: 2018]
Harvard University Press 12/19/2017 12: 00: 00 AM Softcover PLEASE NOTE, WE DO NOT SHIP TO DENMARK. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Please note we cannot offer an expedited shipping service from the UK.
ISBN10: 0674724984, ISBN13: 9780674724983, [publisher: Harvard University Press] Softcover With the rise of drones and computer-controlled weapons, the line between war and video games has blurred. The Military-Entertainment Complex traces how the realities of war are inflected by their representation in entertainment. War games, in turn, feature an increasing number of weapons, tactics, and scenarios from the War on Terror. Series: metaLABprojects. Num Pages: 266 pages, 71 color illustrations, 6 halftones, 2 line illustrations. BIC Classification: HBW; JFCA; JFD. Category: (G) General (US: Trade). Dimension: 140 x 210. . . 2017. Paperback. . . . . [Galway, GY, Ireland] [Publication Year: 2017]
Harvard University Press 12/19/2017 12: 00: 00 AM Softcover PLEASE NOTE, WE DO NOT SHIP TO DENMARK. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Please note we cannot offer an expedited shipping service from the UK.
ISBN10: 0674724984, ISBN13: 9780674724983, [publisher: Harvard University Press] Softcover With the rise of drones and computer-controlled weapons, the line between war and video games has blurred. The Military-Entertainment Complex traces how the realities of war are inflected by their representation in entertainment. War games, in turn, feature an increasing number of weapons, tactics, and scenarios from the War on Terror. Series: metaLABprojects. Num Pages: 266 pages, 71 color illustrations, 6 halftones, 2 line illustrations. BIC Classification: HBW; JFCA; JFD. Category: (G) General (US: Trade). Dimension: 140 x 210. . . 2017. Paperback. . . . . Books ship from the US and Ireland. [Olney, MD, U.S.A.] [Publication Year: 2018]
Harvard University Press 2018 Paperback New With the rise of drones and computer-controlled weapons, the line between war and video games has blurred. The Military-Entertainment Complex traces how the realities of war are inflected by their representation in entertainment. War games, in turn, feature an increasing number of weapons, tactics, and scenarios from the War on Terror. Series: metaLABprojects. Num Pages: 266 pages, 71 color illustrations, 6 halftones, 2 line illustrations. BIC Classification: HBW; JFCA; JFD. Category: (G) General (US: Trade). Dimension: 140 x 210...2017. Paperback.....We ship daily from our Bookshop.
ISBN10: 0674724984, ISBN13: 9780674724983, [publisher: Harvard University Press, Cambridge, Mass] Softcover Paperback. With the rise of drones and computer-controlled weapons, the line between war and video games continues to blur. In this book, the authors trace how the realities of war are deeply inflected by their representation in popular entertainment. War games and other media, in turn, feature an increasing number of weapons, tactics, and threat scenarios from the War on Terror.While past analyses have emphasized top-down circulation of pro-military ideologies through government public relations efforts and a cooperative media industry, The Military-Entertainment Complex argues for a nonlinear relationship, defined largely by market and institutional pressures. Tim Lenoir and Luke Caldwell explore the history of the early days of the video game industry, when personnel and expertise flowed from military contractors to game companies; to a middle period when the military drew on the booming game industry to train troops; to a present in which media corporations and the military influence one another cyclically to predict the future of warfare.In addition to obvious military-entertainment titles like America's Army, Lenoir and Caldwell investigate the rise of best-selling franchise games such as Call of Duty, Battlefield, Medal of Honor, and Ghost Recon. The narratives and aesthetics of these video games permeate other media, including films and television p ...
ISBN10: 0674724984, ISBN13: 9780674724983, [publisher: Harvard University Press] Softcover Buy with confidence! Book is in new, never-used condition 1.1 [Amherst, NY, U.S.A.] [Publication Year: 2018]
ISBN10: 0674724984, ISBN13: 9780674724983, [publisher: Harvard University Press, Cambridge, Mass] Softcover Paperback. With the rise of drones and computer-controlled weapons, the line between war and video games continues to blur. In this book, the authors trace how the realities of war are deeply inflected by their representation in popular entertainment. War games and other media, in turn, feature an increasing number of weapons, tactics, and threat scenarios from the War on Terror.While past analyses have emphasized top-down circulation of pro-military ideologies through government public relations efforts and a cooperative media industry, The Military-Entertainment Complex argues for a nonlinear relationship, defined largely by market and institutional pressures. Tim Lenoir and Luke Caldwell explore the history of the early days of the video game industry, when personnel and expertise flowed from military contractors to game companies; to a middle period when the military drew on the booming game industry to train troops; to a present in which media corporations and the military influence one another cyclically to predict the future of warfare.In addition to obvious military-entertainment titles like America's Army, Lenoir and Caldwell investigate the rise of best-selling franchise games such as Call of Duty, Battlefield, Medal of Honor, and Ghost Recon. The narratives and aesthetics of these video games permeate other media, including films and television p ...
ISBN10: 0674724984, ISBN13: 9780674724983, [publisher: Harvard University Press, Cambridge, Mass] Softcover Paperback. With the rise of drones and computer-controlled weapons, the line between war and video games continues to blur. In this book, the authors trace how the realities of war are deeply inflected by their representation in popular entertainment. War games and other media, in turn, feature an increasing number of weapons, tactics, and threat scenarios from the War on Terror.While past analyses have emphasized top-down circulation of pro-military ideologies through government public relations efforts and a cooperative media industry, The Military-Entertainment Complex argues for a nonlinear relationship, defined largely by market and institutional pressures. Tim Lenoir and Luke Caldwell explore the history of the early days of the video game industry, when personnel and expertise flowed from military contractors to game companies; to a middle period when the military drew on the booming game industry to train troops; to a present in which media corporations and the military influence one another cyclically to predict the future of warfare.In addition to obvious military-entertainment titles like America's Army, Lenoir and Caldwell investigate the rise of best-selling franchise games such as Call of Duty, Battlefield, Medal of Honor, and Ghost Recon. The narratives and aesthetics of these video games permeate other media, including films and television p ...
DISCLOSURE:
When you click on links to various merchants on this site and make a purchase, this can result in this site earning a commission at no extra cost to you. Affiliate programs and affiliations include, but are not limited to, the eBay Partner Network, Amazon and Alibris.