Home Book reviews Contact

DISCLOSURE: When you click on links to various merchants on this site and make a purchase, this can result in this site earning a commission at no extra cost to you. Affiliate programs and affiliations include, but are not limited to, the eBay Partner Network, Amazon and Alibris.

We know what we are, but know not what we may be.

William Shakespeare

One more random pick among 2000+ quotes

touch the result table below to hide quote

Search for "Keyword: 9789048181414 ,ISBN: 9789048181414, " ..
this may take at most 15 seconds ..
 
Search done, now sorting ..
Please share to
Our search for Keyword: 9789048181414 ,ISBN: 9789048181414, brought up 12 title(s), showing 1 - 12. 8 removed. Sorting by Price Ascending.
Save this search Show quote
Search for "ISBN: 9789048181414" at eBay
Please follow us on AddALL Facebook page twitter page
TITLE

SORT

change title size: 16
AUTHOR

SORT

change author size: 16
PRICE

16
Bookstore

SORT

16
DESCRIPTION

 

change description size: 16
Kankaanranta, Marja Helena (Editor), and Neittaanmäki, Pekka (Editor)
author size: 16
USD
103.32
price size: 16
Alibris /Alibris
dealer size: 16
Dordrecht Springer 2010 Trade paperback New. Trade paperback (US). Glued binding. 206 p. Intelligent Systems, Control and Automation: Science and Eng, 37.
description size: 16
N/A
USD
106.30
booksXpress /Abebooks
ISBN10: 9048181410, ISBN13: 9789048181414, [publisher: Springer] Softcover
[Bayonne, NJ, U.S.A.] [Publication Year: 2010]
Show/Hide image
Pekka Neittaanmäki
USD
109.42
AHA-BUCH GmbH /ZVAB
ISBN10: 9048181410, ISBN13: 9789048181414, [publisher: Springer Netherlands] Softcover Druck auf Anfrage Neuware - Printed after ordering - During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example in the fields of education, business, welfare and safety. Despite this, there has been no single definition of serious games. A key question, what the concept itself means, has stayed unsolved though most have agreed on a definition that serious games are games or game-like interactive systems developed with game technology and design principles for a primary purpose other than pure entertainment.In this book, serious games are understood as games which aim at providing an engaging, self-reinforcing context in which to motivate and educate the players. Serious games can be of any genre, use any game technology, and be developed for any platform. They can be entertaining, but usually they teach the user something. The central aim of serious games is to raise quality of life and well-being. As part of interactive media industry, the serious games field focuses on designing and using digital games for real-life purposes and for the everyday life of citizens in information societies. The field of serious games focuses on such areas as education, business, welfare, military, traffic, safety, travelling and tourism.
[Einbeck, Germany] [Publication ...
Show/Hide image
N/A
USD
115.80
Lucky's Textbooks /Abebooks
ISBN10: 9048181410, ISBN13: 9789048181414, [publisher: Springer] Softcover
[Dallas, TX, U.S.A.] [Publication Year: 2010]
Pekka Neittaanmäki
USD
122.26
AHA-BUCH GmbH /AbebooksDE
ISBN10: 9048181410, ISBN13: 9789048181414, [publisher: Springer Netherlands] Softcover Druck auf Anfrage Neuware - Printed after ordering - During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example in the fields of education, business, welfare and safety. Despite this, there has been no single definition of serious games. A key question, what the concept itself means, has stayed unsolved though most have agreed on a definition that serious games are games or game-like interactive systems developed with game technology and design principles for a primary purpose other than pure entertainment.In this book, serious games are understood as games which aim at providing an engaging, self-reinforcing context in which to motivate and educate the players. Serious games can be of any genre, use any game technology, and be developed for any platform. They can be entertaining, but usually they teach the user something. The central aim of serious games is to raise quality of life and well-being. As part of interactive media industry, the serious games field focuses on designing and using digital games for real-life purposes and for the everyday life of citizens in information societies. The field of serious games focuses on such areas as education, business, welfare, military, traffic, safety, travelling and tourism.
[Einbeck, Germany] [Publication ...
Show/Hide image
Kankaanranta, Marja Helena
USD
130.52
BargainBookStores via Alibris /Alibris
Springer 10/28/2010 Paperback or Softback New in New jacket Design and Use of Serious Games (Paperback or Softback)
Kankaanranta, Marja Helena (Editor), and Neittaanmäki, Pekka (Editor)
USD
138.00
Bonita via Alibris /Alibris
Springer 2010 paperback Good Access codes and supplements are not guaranteed with used items. May be an ex-library book.
N/A
USD
144.00
California Books /Abebooks
ISBN10: 9048181410, ISBN13: 9789048181414, [publisher: Springer] Softcover
[Miami, FL, U.S.A.] [Publication Year: 2010]
Marja Helena Kankaanranta (Ed.)
USD
155.12
Kennys Bookshop and Art Galleries Ltd. /Abebooks
ISBN10: 9048181410, ISBN13: 9789048181414, [publisher: Springer] Softcover Serious games offer an engaging, self-reinforcing context in which to motivate and educate the players. This book provides a multidisciplinary perspective on different aspects of the serious game field. Editor(s): Kankaanranta, Marja Helena; Neittaanmaki, Pekka. Series: Intelligent Systems, Control and Automation: Science and Engineering. Num Pages: 206 pages, biography. BIC Classification: JNMT; JNV; TBD; UGK; UMZ. Category: (P) Professional & Vocational. Dimension: 234 x 156 x 11. Weight in Grams: 310. . 2010. Softcover reprint of hardcover 1st ed. 2009. Paperback. . . . .
[Galway, GY, Ireland] [Publication Year: 2010]
N/A
USD
173.19
Mispah books /AbebooksUK
ISBN10: 9048181410, ISBN13: 9789048181414, [publisher: Springer] Softcover Like New
[Redhill, SURRE, United Kingdom] [Publication Year: 2010]
Marja Helena Kankaanranta (Ed.)
USD
181.38
Kennys Bookstore /Abebooks
ISBN10: 9048181410, ISBN13: 9789048181414, [publisher: Springer] Softcover Serious games offer an engaging, self-reinforcing context in which to motivate and educate the players. This book provides a multidisciplinary perspective on different aspects of the serious game field. Editor(s): Kankaanranta, Marja Helena; Neittaanmaki, Pekka. Series: Intelligent Systems, Control and Automation: Science and Engineering. Num Pages: 206 pages, biography. BIC Classification: JNMT; JNV; TBD; UGK; UMZ. Category: (P) Professional & Vocational. Dimension: 234 x 156 x 11. Weight in Grams: 310. . 2010. Softcover reprint of hardcover 1st ed. 2009. Paperback. . . . . Books ship from the US and Ireland.
[Olney, MD, U.S.A.] [Publication Year: 2010]
Marja Helena Kankaanranta
USD
186.64
Ria Christie Collections /Biblio
New. New Book; Fast Shipping from UK; Not signed; Not First Edition; The Design and Use of Serious Games. ISBN 9048181410 9789048181414 [GB]

DISCLOSURE: When you click on links to various merchants on this site and make a purchase, this can result in this site earning a commission at no extra cost to you. Affiliate programs and affiliations include, but are not limited to, the eBay Partner Network, Amazon and Alibris.


TOO Many Search Results? Refine it!
Exclude: (what you don't want)
Include: (what you want)
Search Results Sort By:
240525082413284190