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Eric Zimmerman
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USD
37.32
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WorldofBooks /ZVAB
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ISBN10: 0262240459, ISBN13: 9780262240451, [publisher: The MIT Press] Hardcover The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
[Goring-By-Sea, WS, United Kingdom] [Publication Year: 2003]
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Eric Zimmerman
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USD
39.16
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World of Books Ltd /Biblio
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Hardback. Very Good. ISBN 0262240459 9780262240451 [GB]
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Eric Zimmerman
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USD
39.81
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WorldofBooks /AbebooksUK
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ISBN10: 0262240459, ISBN13: 9780262240451, [publisher: The MIT Press] Hardcover The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
[Goring-By-Sea, WS, United Kingdom] [Publication Year: 2003]
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Eric Zimmerman
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USD
57.83
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Pieuler Store /AbebooksUK
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ISBN10: 0262240459, ISBN13: 9780262240451, [publisher: The MIT Press (September 25, 2003)] Hardcover 100% Customer Satisfaction Guaranteed ! The book shows some signs of wear from use but is a good readable copy. Cover in excellent condition. Binding tight. Pages in great shape, no tears. Not contain access codes, cd, DVD.
[Suffolk, United Kingdom] [Publication Year: 2003]
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Eric Zimmerman
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USD
78.39
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Pieuler Store /AbebooksUK
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ISBN10: 0262240459, ISBN13: 9780262240451, [publisher: The MIT Press (September 25, 2003)] Hardcover Book is in NEW condition. Satisfaction Guaranteed! Fast Customer Service!!
[Suffolk, United Kingdom] [Publication Year: 2003]
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Eric Zimmerman
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USD
91.08
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AHA-BUCH GmbH /ZVAB
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ISBN10: 0262240459, ISBN13: 9780262240451, [publisher: MIT Press Ltd Sep 2003] Hardcover Neuware - An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.As pop culture, games are as important as film or television but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like 'play,' 'design,' and 'interactivity.' They look at games through a series of eighteen 'game design schemas,' or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
[Einbeck, Germany] ...
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Eric Zimmerman
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100.09
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AHA-BUCH GmbH /AbebooksDE
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ISBN10: 0262240459, ISBN13: 9780262240451, [publisher: MIT Press Ltd Sep 2003] Hardcover Neuware - An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.As pop culture, games are as important as film or television but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like 'play,' 'design,' and 'interactivity.' They look at games through a series of eighteen 'game design schemas,' or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
[Einbeck, Germany] ...
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